Using the pass system
The pass system allows a user to run a scenario repeatedly with variations in a number of conditions. This allows the user to capture a scenario at a different times of day, with different weather, use a different actor or change a crowd of people. The options available depend on the assets included in the scenario. Most settings available when placing an asset in the scenario are also available to be modified at the start of each pass and some of the settings from the template are also available to be modified per pass.
It is not necessary to create passes in order to run a simulation; if no passes have been created, the simulation will run once with the conditions set in the scenario/template combination.
Any number of passes can be created; on creation, a new pass will be enabled and added to the pass scheduling bar. Clicking on a pass will disable it and move it to the pass library area. To change the pass schedule, disable all passes and add them back in the desired order.
When the pass directory is opened for the first time, no passes will be shown in the directory even though the simulator will run a pass when invoked. If one new pass is created and enabled, this pass will be run instead of, not in addition to the default pass. New passes are created and populated with the conditions set in the editor.
Editing passes does not change conditions in the editor so for instance changing a vehicle color in a pass does not change the appearance in the editor and new passes will continue to be created with color as set in the editor.
Environment settings are an exception. New passes are created with default settings and do not take them from the simulator template.
The pass directory is where the passes that have been created are managed. Each pass is represented by a card; these cards have been designed to inform what has been changed in the pass and provide functionality to easily manage the passes. The easiest way to manage passes is to enable and disable them; this is done by using the switch next to the pass title (Fig.1.6). When first created, a pass is automatically enabled. When a pass is disabled, it is placed in a different section of the page.
While the scenario set-up, such as the position of assets can't be changed in a pass; many other aspects of the scenario can be changed. The adjustable parameters of each element type are as follows: